The pilot stage of econfidence has concluded, a project to combat bullying and unsafe internet use
Wednesday, 20 June, 2018

The experimental phase of eConfidence has concluded, a project founded by the EU Framework Programme for Research and Innovation Horizon 2020 with the collaboration of everis. The project aims to demonstrate the possibilities of transforming the behaviour of children between the ages of 12 and 14 with the use of Serious Games.

eConfidence was launched in November 2016. Its main goals was to experiment with methodologies using two Serious Games, the first to prevent bullying and the second to ensure safe access to the internet. The novelty about these games lies in the introduction of psychological principles in their design: ABA (Applied Behaviour Analysis) and ATMSG (Activity theory-based model of serious games model).

Having concluded the experimental phase, both Serious Games have been tried out and developed using a methodology that includes the following themes:

  • School of empathy (watch video): its goal is to increase positive behaviour against bullying. The game presents different scenarios, offering various game roles where the player can choose to be the bully, the victim of the observer. This fosters awareness and empathy among the players.
  • Go online! (watch video): composed of 5 mini games, it describes situations and day to day topics related to safe internet use for families with the goal of transmitting good behaviour within the game to real life.

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